Posts tagged with: Unity (show all)

Maze Of Bears - In Unity!

Sunday, November 1, 2020

Good news maze-of-bears-fans. I'm rewriting it in Unity. This time it will have proper 3D graphics and everything. Currently 87% of the levels are playable.

The original took about a year of my free time to write in Flash 8 years ago. This…

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FFOD - Level 3 - Homeomorphically Directed Acyclic Graphs!

Monday, November 28, 2016

Just got cracking on the level three puzzle which is inspired by that bit in Good Will Hunting where the janitor solves the super-hard maths puzzle on the blackboard.

Although as this "Numberphile" video here shows, the problem isn't act…

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GameCity 11

Tuesday, October 25, 2016

Showing "Four Floors of Doors" at GameCity 11 in Nottingham all this week. Come along...

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FFOD Levels 1 & 2 Video

Monday, March 28, 2016

Now level 1 and 2 are puzzle-complete and mostly bug-free, have recorded a play-through. [Contains puzzle solution spoilers]


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Lift shafts

Tuesday, March 22, 2016

Added a lift shaft puzzle. Even though you navigate between levels using a different lift, and the name of the game implies there are only 4 floors in it anyway.


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1.5 Floors Complete

Saturday, February 20, 2016

Finished end of level boss for level 1, she's called Xorg! Half way through building level 2.

Here's what the architecture looks like in the Unity Editor. Note the abundance of cubes, and the absence of any actual proper modelling:

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The Puzzle of Making Puzzles...

Friday, February 19, 2016

Four Floors of Doors is going swimmingly. As such, here are some thoughts on how to puzzle good:


A room with a switch and a locked door is not a puzzle. If the only thing you can do in a room is the correct answer, this isn't a puzzle, …

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1st Person Puzzlers are so hot right now...

Sunday, February 7, 2016

Done another one here:

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Tuesday, December 29, 2015

Made some ants here: Langton.


And then some more ants here: AntColony

This is what normal people do with their holidays. It may or may not be related to having just watched AntMan.

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IADDS Update

Wednesday, June 10, 2015

Work is progressing on 'In a dark, dark space'. I say work... I say progressing... That's perhaps a little generous.

I'm in that difficult middle third of the project, where each new system I try to add, has to nestle comfortably with all …

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Eleventh Seal Progress

Friday, May 2, 2014

Brutalist Architecture

Just watched a Johnathon Meades documentary on 'brutalist architecture' and thought: I could procedurally generate that!

So I started with an image in my mind of what it would feel like walking down a main street …

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